<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>GCS on Domonation</title><link>https://www.domonation.dev/tags/gcs/</link><description>Recent content in GCS on Domonation</description><generator>Hugo -- 0.152.0</generator><language>en-us</language><lastBuildDate>Mon, 01 Dec 2025 00:00:00 +0000</lastBuildDate><atom:link href="https://www.domonation.dev/tags/gcs/index.xml" rel="self" type="application/rss+xml"/><item><title>5 Nights on Wean 4</title><link>https://www.domonation.dev/games/5_nights_on_wean_4/</link><pubDate>Mon, 01 Dec 2025 00:00:00 +0000</pubDate><guid>https://www.domonation.dev/games/5_nights_on_wean_4/</guid><description>&lt;p&gt;I led the production of this game during Fall 2025. I was inspired by &lt;a href="https://www.youtube.com/watch?v=H4dGpz6cnHo&amp;amp;t=6s&amp;amp;pp=ygUJYmFja3Jvb21z"&gt;The Backrooms&lt;/a&gt; and by CMU&amp;rsquo;s varied and unpredictable layout, with so many hidden shortcuts, areas, and varied aesthetics that I felt lended itself well to a game. Despite the name, I have never played and am unfamiliar with 5 Nights at Freddy&amp;rsquo;s; I just thought &amp;ldquo;5 Nights on Wean 4&amp;rdquo; sounded funny.&lt;/p&gt;
&lt;p&gt;I spent many hours scanning various areas of CMU, particularly those connected to Wean 4, using &lt;a href="https://poly.cam/"&gt;Polycam&lt;/a&gt;.&lt;/p&gt;</description></item><item><title>GCS Creation Showdown</title><link>https://www.domonation.dev/games/gcs_smash/</link><pubDate>Sun, 01 Dec 2024 00:00:00 +0000</pubDate><guid>https://www.domonation.dev/games/gcs_smash/</guid><description>&lt;p&gt;I led this game in GCS in Fall 2024. I was inspired by GCS&amp;rsquo;s long history featuring so many interested and loved characters, as well as my fondness and reverence for Super Smash Bros., which many regard as the &amp;ldquo;Hall of Fame&amp;rdquo; of video game characters. I forked an existing Godot Super Smash Bros. clone.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://domonation-studios.itch.io/gcs"&gt;Play on itch.io&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Mad Rabbits: Epic Vegetable Quest</title><link>https://www.domonation.dev/games/mad_rabbits/</link><pubDate>Thu, 01 Dec 2022 00:00:00 +0000</pubDate><guid>https://www.domonation.dev/games/mad_rabbits/</guid><description>&lt;p&gt;I led this game in GCS during Fall 2022. I was inspired by &lt;a href="https://www.nintendo.com/us/store/products/angry-bunnies-colossal-carrot-crusade-switch/?srsltid=AfmBOorMp3t3hTBJpgJDmiu0yEcM23LAx7uibSJp8mVNe0Ybnpya45bo"&gt;Angry Bunnies: Colossal Carrot Crusade&lt;/a&gt; (hence the name). I initially had a very intensive semester lined up, but after dropping &lt;a href="https://www.cs.cmu.edu/~213/"&gt;15-213: Intro to Computer Systems&lt;/a&gt;, I suddenly had a ton of time to sink into the development of this game.&lt;/p&gt;
&lt;p&gt;I learned so much about game development while tinkering with this project. The scope became very large, but I felt that I managed it well with a clear roadmap. For fun, I took screenshots of each level and the text I wrote for each level/cutscene, and I created a book out of it.&lt;/p&gt;</description></item><item><title>Supreme Hen Donkey</title><link>https://www.domonation.dev/games/supreme_hen_donkey/</link><pubDate>Tue, 01 Feb 2022 00:00:00 +0000</pubDate><guid>https://www.domonation.dev/games/supreme_hen_donkey/</guid><description>&lt;p&gt;This is the first &amp;ldquo;real&amp;rdquo; video game I have ever made. I led the development of this game in Spring of 2022 as part of GCS, despite having never even created a game in a proper game engine before. When I pitched the game to the club, I had no strong vision of what the game could be, besides a simpler and faster-paced version of &lt;a href="https://store.steampowered.com/app/386940/Ultimate_Chicken_Horse/"&gt;Ultimate Chicken Horse&lt;/a&gt;. However, once I came up with the idea that I could incorporate live-aciton elements, everything thematically fell into place.&lt;/p&gt;</description></item></channel></rss>