<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Games on Domonation</title><link>https://www.domonation.dev/games/</link><description>Recent content in Games on Domonation</description><generator>Hugo -- 0.152.0</generator><language>en-us</language><lastBuildDate>Mon, 01 Dec 2025 00:00:00 +0000</lastBuildDate><atom:link href="https://www.domonation.dev/games/index.xml" rel="self" type="application/rss+xml"/><item><title>5 Nights on Wean 4</title><link>https://www.domonation.dev/games/5_nights_on_wean_4/</link><pubDate>Mon, 01 Dec 2025 00:00:00 +0000</pubDate><guid>https://www.domonation.dev/games/5_nights_on_wean_4/</guid><description>&lt;p&gt;I led the production of this game during Fall 2025. I was inspired by &lt;a href="https://www.youtube.com/watch?v=H4dGpz6cnHo&amp;amp;t=6s&amp;amp;pp=ygUJYmFja3Jvb21z"&gt;The Backrooms&lt;/a&gt; and by CMU&amp;rsquo;s varied and unpredictable layout, with so many hidden shortcuts, areas, and varied aesthetics that I felt lended itself well to a game. Despite the name, I have never played and am unfamiliar with 5 Nights at Freddy&amp;rsquo;s; I just thought &amp;ldquo;5 Nights on Wean 4&amp;rdquo; sounded funny.&lt;/p&gt;
&lt;p&gt;I spent many hours scanning various areas of CMU, particularly those connected to Wean 4, using &lt;a href="https://poly.cam/"&gt;Polycam&lt;/a&gt;.&lt;/p&gt;</description></item><item><title>GCS Creation Showdown</title><link>https://www.domonation.dev/games/gcs_smash/</link><pubDate>Sun, 01 Dec 2024 00:00:00 +0000</pubDate><guid>https://www.domonation.dev/games/gcs_smash/</guid><description>&lt;p&gt;I led this game in GCS in Fall 2024. I was inspired by GCS&amp;rsquo;s long history featuring so many interested and loved characters, as well as my fondness and reverence for Super Smash Bros., which many regard as the &amp;ldquo;Hall of Fame&amp;rdquo; of video game characters. I forked an existing Godot Super Smash Bros. clone.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://domonation-studios.itch.io/gcs"&gt;Play on itch.io&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Pickleball Club: The Dawn of Pete the Pickle</title><link>https://www.domonation.dev/games/pickleball_club/</link><pubDate>Mon, 01 Apr 2024 00:00:00 +0000</pubDate><guid>https://www.domonation.dev/games/pickleball_club/</guid><description>&lt;p&gt;I created this in my Comedy Writing class during Spring 2024. The game is based on the history of CMU&amp;rsquo;s Pickleball Club, which I founded. The game features around 50 levels, 10,000+ words, and 600+ AI-generated images. As of Janurary 2026, this is my favorite game that I have developed so far. I feel that it&amp;rsquo;s the funniest thing I&amp;rsquo;ve ever made (especially if you know the club&amp;rsquo;s history), and I am proud that the game seems kind of fun to play. It is also the first game I have published on the iOS app store.&lt;/p&gt;</description></item><item><title>Cops and Robbers</title><link>https://www.domonation.dev/games/cops_and_robbers/</link><pubDate>Fri, 01 Dec 2023 00:00:00 +0000</pubDate><guid>https://www.domonation.dev/games/cops_and_robbers/</guid><description>&lt;p&gt;I developed the math theoretic game of Cops and Robbers in Godot as a &lt;a href="https://www.cmu.edu/uro/summer%20research%20fellowships/sura/index.html"&gt;SURA&lt;/a&gt; project under &lt;a href="https://www.cmu.edu/math/people/faculty/offner.html"&gt;Professor David Offner&lt;/a&gt;. I implemented various features, such as variants of the game, a graph creator, some level packs, and an auto-level generator. This is definitely my most technically advanced game I&amp;rsquo;ve made so far. I intended to remake and expand upon this game in the future&amp;hellip;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://domonation-studios.itch.io/cops-and-robbers"&gt;Play on itch.io&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Eggbert the Eagle</title><link>https://www.domonation.dev/games/eggbert/</link><pubDate>Sun, 01 Jan 2023 00:00:00 +0000</pubDate><guid>https://www.domonation.dev/games/eggbert/</guid><description>&lt;p&gt;I developed this game 1.5 weeks over my winter break. I wanted to make a really simple yet polished game, and I feel that I really succeeded. I am proud to have also included an online leaderboard for each game mode.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://domonation.dev/games/Eggbert/Eggbert.html"&gt;Play online&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Mad Rabbits: Epic Vegetable Quest</title><link>https://www.domonation.dev/games/mad_rabbits/</link><pubDate>Thu, 01 Dec 2022 00:00:00 +0000</pubDate><guid>https://www.domonation.dev/games/mad_rabbits/</guid><description>&lt;p&gt;I led this game in GCS during Fall 2022. I was inspired by &lt;a href="https://www.nintendo.com/us/store/products/angry-bunnies-colossal-carrot-crusade-switch/?srsltid=AfmBOorMp3t3hTBJpgJDmiu0yEcM23LAx7uibSJp8mVNe0Ybnpya45bo"&gt;Angry Bunnies: Colossal Carrot Crusade&lt;/a&gt; (hence the name). I initially had a very intensive semester lined up, but after dropping &lt;a href="https://www.cs.cmu.edu/~213/"&gt;15-213: Intro to Computer Systems&lt;/a&gt;, I suddenly had a ton of time to sink into the development of this game.&lt;/p&gt;
&lt;p&gt;I learned so much about game development while tinkering with this project. The scope became very large, but I felt that I managed it well with a clear roadmap. For fun, I took screenshots of each level and the text I wrote for each level/cutscene, and I created a book out of it.&lt;/p&gt;</description></item><item><title>Supreme Hen Donkey</title><link>https://www.domonation.dev/games/supreme_hen_donkey/</link><pubDate>Tue, 01 Feb 2022 00:00:00 +0000</pubDate><guid>https://www.domonation.dev/games/supreme_hen_donkey/</guid><description>&lt;p&gt;This is the first &amp;ldquo;real&amp;rdquo; video game I have ever made. I led the development of this game in Spring of 2022 as part of GCS, despite having never even created a game in a proper game engine before. When I pitched the game to the club, I had no strong vision of what the game could be, besides a simpler and faster-paced version of &lt;a href="https://store.steampowered.com/app/386940/Ultimate_Chicken_Horse/"&gt;Ultimate Chicken Horse&lt;/a&gt;. However, once I came up with the idea that I could incorporate live-aciton elements, everything thematically fell into place.&lt;/p&gt;</description></item><item><title>Sussy Platformer</title><link>https://www.domonation.dev/games/amogus_platformer/</link><pubDate>Wed, 01 Dec 2021 00:00:00 +0000</pubDate><guid>https://www.domonation.dev/games/amogus_platformer/</guid><description>&lt;p&gt;This was the first game I ever made in a proper game engine. I followed a basic PICO-8 platformer tutorial, but drew my own &amp;ldquo;suspicious&amp;rdquo; sprites.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://domonation.dev/games/sussy/sussy.html"&gt;Play game&lt;/a&gt;&lt;/p&gt;</description></item><item><title>AP Research Game</title><link>https://www.domonation.dev/games/ap_research/</link><pubDate>Fri, 01 Jan 2021 00:00:00 +0000</pubDate><guid>https://www.domonation.dev/games/ap_research/</guid><description>&lt;p&gt;I developed this online multiplayer slide puzzle video game for my AP Research class to test how various types of leaderboards affect student performance in a novel cognitive task, To do so, I used code from an existing slide puzzle game, and used the Google Sheets API to save scores.&lt;/p&gt;
&lt;p&gt;While I no longer have the code for the project, I vividly recall the game crashing for many people. This may have had to do with the read/write quotas, but I&amp;rsquo;m not totally sure. I definitely didn&amp;rsquo;t know about error handling in high school, so this theory is plausible.&lt;/p&gt;</description></item><item><title>Java Chess</title><link>https://www.domonation.dev/games/java_chess/</link><pubDate>Sun, 01 Mar 2020 00:00:00 +0000</pubDate><guid>https://www.domonation.dev/games/java_chess/</guid><description>&lt;p&gt;I created this console-based chess game written during some free time around the beginning of the COVID-19 lockdown. I was taking AP Computer Science A at the time, and I felt inspired to create something more impressive. I think that the most impressive part of this project was imitating 3D graphics in 3D mode. However, I will admit that I became unhealthily locked in on this project.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://domonation.dev/games/JavaChess.zip"&gt;Download ZIP&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Swordfight</title><link>https://www.domonation.dev/games/swordfight/</link><pubDate>Sun, 01 Apr 2018 00:00:00 +0000</pubDate><guid>https://www.domonation.dev/games/swordfight/</guid><description>&lt;p&gt;This is technically the first video game I have ever developed. I made for CMU CS Academy’s game contest in high school during freshman year of high school.&lt;/p&gt;
&lt;p&gt;The game was a simple overhead swordfighting game, where two players can each move around and perform a simple attack. Because the code runner would only render images and receive input, there was no time. As a result, the game required either holding or spamming a key (I forget which) to increment the time. I recall making the project in one or maybe two class periods in about 300 lines of (repetitive) code.&lt;/p&gt;</description></item></channel></rss>